Measurement & Coaching, Not Redirection
Eye Contact & Gaze Coach
Real-time gaze redirection — what NVIDIA Maxine or Apple's Center Stage attempt — is a hard generative problem this site cannot honestly fake. What this does instead: live on-device tracking of exactly where you are looking, on both axes, so you can see and fix the actual cause. The vertical axis catches what horizontal-only scoring misses — a camera sitting below or above eye level, the single most common placement problem.
Live
Your Gaze & Camera Placement Results
Click Start and talk normally, as you would on a real call.
- Vertical bias:—
- Verdict:—
—
Notes
Why camera height is the highest-impact fix
A camera below eye level is extremely common — nearly universal with laptop webcams used at a desk — and makes a speaker appear to be looking down and away, which viewers unconsciously read as disengagement even when full attention is being paid. This is one of the cheapest, highest-impact changes in webcam setup: a stand, a stack of books, or an external webcam mounted at eye height fixes it completely, permanently, for free.
What each result means
| Reading | Meaning |
|---|---|
| High on-axis %, centered vertical | Well positioned — reads as good eye contact. |
| "Looking down" vertical bias | Camera likely below eye level — raise it. |
| "Looking up" vertical bias | Camera likely above eye level, or window sits high above the lens. |
| Low on-axis %, vertical centered | Gaze wanders left/right — often notes or a second monitor. |
Step-by-Step
How to Run the Test
- Click "Start" and allow camera access when prompted.
- Talk normally as you would on a real call — read a paragraph aloud, or just narrate your day for 30 seconds.
- Read your on-axis percentage and vertical bias once they stabilize.
- Adjust your camera height based on the guidance shown, then re-run to confirm the fix worked.
How It Works
How Gaze Direction Is Actually Measured
This runs an on-device face mesh model with iris refinement, tracking the eye corners and the iris centers separately for each eye, every frame. Comparing the iris center's position to the surrounding eye-corner landmarks gives a horizontal and vertical offset — how far off-center your iris sits within the eye socket the camera can see.
That offset is what gets reported as your on-axis percentage and vertical bias, rather than any absolute angle. It's a genuinely measured geometric relationship, not a simulated or redirected gaze.
Platform Guide
Camera Placement Relative to Zoom, Teams, and Meet Windows
On most calls, the camera sits at the top of your screen while the person you're watching appears further down — looking at them means looking slightly away from the lens by definition, and the size of that gap is exactly what this tool is measuring.
The single highest-impact fix is closing that physical distance: drag the call window, or at least the active speaker's tile, to the very top of your screen, directly under the camera. That one change reduces the eye-line gap more than adjusting your gaze consciously ever will.
Setup
Camera Height, Field of View, and Monitor Size
A larger monitor makes the gap worse by default, since the person you're looking at can sit much further from the lens in absolute screen distance. Keeping your call window smaller and pinned near the camera matters more on a large display than a small one.
Laptop webcams sit structurally below eye level for most seated postures, which this tool will read as a consistent downward vertical bias no matter how good your on-screen habits are — a stand or riser that lifts the whole laptop is a hardware fix no amount of window positioning replaces.
Common Questions